![]() Unity seems to load the "Assembly-CSharp. CT files are saved with address locations and other associated information to be hacked inside a game. Double click the description to change it, and use "File" -> "Save" to create a ".ct" file you can load and use for other instances of the game (or to distribute).Īs vaguely mentioned above, the more traditional game hacking methods I'm used to (working with fixed offsets) don't work here. It can be added to CheatEngine by pressing Ctrl+Alt+A to open the "Auto assemble" window, pasting it in, then "File" -> "Assign to current cheat table" and closing the window.Įnabling the cheat (checking the box) should patch the memory address, and disabling (unchecking) it should revert it. Expanding "Assembly-CSharp.dll" to, and clicking on, "īasically it enables the Mono features, then finds "TakeDamage:Damage" and re-writes the assembly instruction using either the "dead" or "isPlayerCharacter" offset. Opening "Assembly-CSharp.dll" in dnSpy (File -> Open -> browse to the "Managed" folder and select the file), should then add "Assembly-CSharp.dll" and a few other UnityEngine items to the treeview on the left. In the case of the game 198X we're looking at, they can be found in: Steam\SteamApps\common\198X\198X_Data\Managed Looking through the files I can see that it's using BeeByte obfuscator. I've tried opening up the Assembly-CSharp.dll in dnSpy and it appears that the core game logic is obfuscated with class/method names that are 11 characters. ![]() Conveniently these are typically compiled in to a "Assembly-CSharp.dll" or "Assembly-CSharp-firstpass.dll" file. I'm attempting to mod/hack a Unity game with Game Engine 7.1. NET apps.īecause we're interested in cheating the game's logic, and not necessarily messing with the Unity game engine itself, we're after the user's Unity "scripts". As mentioned above, Unity games are compiled with Mono, meaning they're. "Shadowplay" is a "ninja (runner?)" style game in which you have 5 lives and take damage when colliding with enemies or traps:īoth happen to use the same game logic for dealing with damage, for both the player and enemies (so can't just be NOP'ed out)ĭnSpy is a ".NET debugger and assembly editor", which allows you to view the source of. "Beating Heart" is a "beat-em-up" style game with health bars and you take damage when hit by enemies: The game we're going to hack is called " 198X" (part 1), an 80s-arcade themed game with several mini-games.ġ98X has several mini games built in, we're going to be hacking "Beating Heart" and "Shadowplay": exe where we can find a static memory offset to patch. Unlike more traditionally compiled games, these "scripts" are not simply compiled into the. Within the Unity engine, developers can add " scripts" (written in C#) which make up some of the game logic - these will often be our target. Under the hood Unity makes use of " Mono" which is a cross-compiler for DotNet. ![]() In this post I'm going to explore a few ways to hack games written using Unity. ![]()
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